quick and dirty draft implementation of server-side UNIX socket handler

This commit is contained in:
Sergey Popov 2012-04-06 16:05:31 +04:00
parent 7feb436240
commit f5d1239d28

View File

@ -1,7 +1,103 @@
#include <stdio.h>
#include <sys/socket.h>
#include <linux/un.h>
#include <sys/types.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <pthread.h>
#include "yasnd-log.h"
const char sock_path[]="./demo_socket";
pthread_t server_thread_handle; // server socket thread handle
int socket_fd; // server socket descriptor
void* connection_handler(void* param)
{
// Get connection descriptor
int connection_fd=*(int*)param;
int nbytes;
char buffer[256];
char tmpbuf[512];
nbytes = read(connection_fd, buffer, 256);
buffer[nbytes] = 0;
sprintf(tmpbuf,"MESSAGE FROM CLIENT: %s\n", buffer);
log_event(tmpbuf);
close(connection_fd);
pthread_exit(0);
}
void* server_socket(void* param)
{
struct sockaddr_un address;
int connection_fd;
socklen_t address_length;
pthread_t child_handle; // connection thread handle
socket_fd = socket(PF_UNIX, SOCK_STREAM, 0);
if(socket_fd < 0)
{
log_event("socket creation failed");
return (void*)1;
}
// Remove old socket file
unlink(sock_path);
// start with a clean address structure
memset(&address, 0, sizeof(struct sockaddr_un));
address.sun_family = AF_UNIX;
snprintf(address.sun_path, UNIX_PATH_MAX, sock_path);
if(bind(socket_fd,
(struct sockaddr *) &address,
sizeof(struct sockaddr_un)) != 0)
{
log_event("bind() call failed");
return (void*)1;
}
if(listen(socket_fd, 5) != 0)
{
log_event("listen() call failed");
return (void*)1;
}
while((connection_fd = accept(socket_fd, (struct sockaddr *) &address, &address_length)) > -1)
{
if(pthread_create(&child_handle,NULL,connection_handler,&connection_fd) != 0)
{
log_event("Client connection thread creation failed");
}
else
pthread_detach(child_handle);
}
return (void*)0;
}
int sock_init() int sock_init()
{ {
if(pthread_create(&server_thread_handle,NULL,server_socket,NULL) != 0)
{
log_event("Server socket thread creation failed");
}
} }
void sock_close() void sock_close()
{ {
// Terminate server socket handling thread
pthread_cancel(server_thread_handle);
// Close server socket
close(socket_fd);
// Remove unneeded socket file
unlink(sock_path);
} }