From 9298116a4337c2c1c2ea6c4ba587783678e913ed Mon Sep 17 00:00:00 2001 From: Simon Ruggier Date: Sun, 1 Apr 2012 23:41:28 -0400 Subject: [PATCH] Remove support for GL_ARB_sync This works around a deadlock issue that World of Tanks started triggering at version 7.2. --- dlls/wined3d/directx.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 23cc6b2..c18bd1e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -114,7 +114,6 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 }, {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 }, {"GL_ARB_shadow", ARB_SHADOW, 0 }, - {"GL_ARB_sync", ARB_SYNC, 0 }, {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 }, {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 }, {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 }, -- 1.7.9.1