bump new wine version with patches for performance and proper mouse work in some games
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@ -0,0 +1,24 @@
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From 6dff990e13322cf472797128809c312a3ee6170b Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Wed, 3 Aug 2011 23:47:11 +0200
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Subject: [PATCH 3/3] wined3d: disable dynamic vertex buffers
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---
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dlls/wined3d/buffer.c | 1 +
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1 files changed, 1 insertions(+), 0 deletions(-)
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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index ae04138..2eedca0 100644
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -1211,6 +1211,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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debug_d3dformat(buffer->resource.format->id), buffer->resource.allocatedMemory, buffer);
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dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] || gl_info->supported[ARB_MAP_BUFFER_RANGE];
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+ dynamic_buffer_ok = dynamic_buffer_ok && (bind_hint == GL_ELEMENT_ARRAY_BUFFER_ARB);
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/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
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* drawStridedFast (half-life 2 and others).
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--
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1.7.3.4
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