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55
games-emulation/mednafen/files/mednafen-ipv6.patch
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55
games-emulation/mednafen/files/mednafen-ipv6.patch
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@ -0,0 +1,55 @@
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--- configure.ac.orig 2011-07-03 01:21:46.937790000 +0400
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+++ configure.ac 2011-07-03 01:24:57.947895000 +0400
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@@ -414,5 +414,27 @@
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CFLAGS="$LIBCDIO_CFLAGS $SNDFILE_CFLAGS $CFLAGS"
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CPPFLAGS="$LIBCDIO_CFLAGS $SNDFILE_CFLAGS $CPPFLAGS"
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+dnl ipv6 check
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+AC_ARG_ENABLE(ipv6,
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+[ --enable-ipv6 Use ipv6, if available. [default=yes]],enable_ipv6=$enableval,enable_ipv6=yes)
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+
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+AC_MSG_CHECKING(whether to enable ipv6)
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+
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+if test "x$enable_ipv6" = "xyes" ; then
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+ AC_TRY_COMPILE([#define INET6
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+#include <sys/types.h>
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+#include <netinet/in.h>],
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+ [int x = IPPROTO_IPV6; struct in6_addr a;],
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+ [ts_cv_ipv6="yes"], [ts_cv_ipv6="no"])
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+else
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+ ts_cv_ipv6="no"
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+fi
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+
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+AC_MSG_RESULT($ts_cv_ipv6)
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+
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+if test "x$ts_cv_ipv6" = "xyes"; then
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+ AC_DEFINE([USE_IPV6], [], [Enable ipv6 support])
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+fi
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+
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dnl Output Makefiles
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AC_OUTPUT([Makefile src/Makefile src/tremor/Makefile src/mpcdec/Makefile src/trio/Makefile src/gb/Makefile src/gba/Makefile src/lynx/Makefile src/pce/Makefile src/pcfx/Makefile src/sms/Makefile src/wswan/Makefile src/nes/Makefile src/ngp/Makefile po/Makefile.in intl/Makefile])
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--- src/drivers/netplay.cpp.orig 2010-12-19 01:24:01.000000000 +0300
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+++ src/drivers/netplay.cpp 2011-07-03 02:14:07.513970385 +0400
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@@ -244,13 +244,21 @@
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unsigned int remote_port = MDFN_GetSettingUI("netplay.port");
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std::string game_key = MDFN_GetSettingS("netplay.gamekey");
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+#ifdef USE_IPV6
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+ if(SDLNet_ResolveHost(SDLNET_ANY, &IPa, remote_host.c_str(), remote_port) == -1)
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+#else
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if(SDLNet_ResolveHost(&IPa, remote_host.c_str(), remote_port) == -1)
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+#endif
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{
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PrintNetError(_("*** Error resolving host \"%s\"!"), remote_host.c_str());
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return(0);
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}
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+#ifdef USE_IPV6
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+ Socket = SDLNet_TCP_Connect(&IPa);
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+#else
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Socket = SDLNet_TCP_Open(&IPa);
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+#endif
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if(!Socket)
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{
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PrintNetError(_("*** Error connecting to remote host \"%s\" on port %u!"), remote_host.c_str(), remote_port);
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