pinkbyte-overlay/app-emulation/wine/files/wine-remove-support-for-GL_ARB_sync.patch

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From 9298116a4337c2c1c2ea6c4ba587783678e913ed Mon Sep 17 00:00:00 2001
From: Simon Ruggier <Simon80@gmail.com>
Date: Sun, 1 Apr 2012 23:41:28 -0400
Subject: [PATCH] Remove support for GL_ARB_sync
This works around a deadlock issue that World of Tanks started
triggering at version 7.2.
---
dlls/wined3d/directx.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 23cc6b2..c18bd1e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -114,7 +114,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
{"GL_ARB_shadow", ARB_SHADOW, 0 },
- {"GL_ARB_sync", ARB_SYNC, 0 },
{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
{"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
{"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
--
1.7.9.1